#1 by R800377803 (edited )
I have been using a waitpage to make sure all participants stay in sync between rounds: class SyncPage(WaitPage): wait_for_all_groups = True However, when all players exit this page at once, the simultaneous requests crash the Heroku server. Iv'e added a count variable to separate the requests by an eighth of a second, but it is still pretty clunky, given there are 16 participants total. class SyncPage(WaitPage): wait_for_all_groups = True count = 0 def before_next_page(self): time.sleep(self.count*.125) self.count = self.count + 1 Any suggestions?