#1 by aamir
Hi, I am running a multi-player game where groups of 5 make decisions in real-time. In circumstances where the group size is reduced midway through (i.e., if a player decides to leave or has connection issues) the game ends, I think because it expects a group of 5. My task already automates responses from players if they are not given manually within a time window, so it seems to be a case of telling oTree to continue as if all players were still connected. Is there a way I can implement this in my task? I have tried using bots to replace players who leave, but unsuccessfully. Any help is appreciated, thanks!